This is a class project exercising modular design, intentional lighting, and environmental storytelling.

The (architectural) assets were designed for flexibility and ease of use in map layout.

The overall lighting is meant to be uneasy but unified. While the highlights are used to direct the player's eyes (the pink window/ the lanterns).

The environmental elements and assets (Unity Asset Store props for the most part) are meant to give tension to the scene and explain that the player is in danger(as well as just general intrigue).

Controls: "W,A,S,D" for movement, "MOUSE" for the camera.



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